In-depth coverage of the games you’ll be playing soon, in our hands-on playtests and hot first-looks.

Is Binary Domain just a regular sci-fi third person shooter?
June 15, 2011: Our impressions from the E3 build.
Two conclusions about Star Wars: The Old Republic
May 19, 2011: After quite a bit of hands on time with The Old Republic I’ve come to two conclusions.
E3 2011 Expectations: Part 1: Nintendo
May 19, 2011: As we approach the year's biggest gaming event, we take a look at what - and what not - to expect from the major players.
Call of Juarez: The Cartel – can the Wild Western outlive the Wild West?
March 5, 2011: Ubisoft retrieves its cowboy hat from the attic. Preview with thoughts from Senior Producer Samuel Jacques.
Splash Damage’s Brink – the shooter of tomorrow?
February 28, 2011: Is the Enemy Territory developer on the brink of greatness? VGD investigates.
Hunted: The Demon’s Forge – dungeon crawling for the Uncharted generation
February 28, 2011: The cleavage ain't the only thing that's deep. Hands on with InXile Entertainment's mix of Gears and Diablo.
Kid Icarus: Uprising – so spectacular it’s agonising
February 14, 2011: A sight for sore eyes in more ways than one. Hands-on with Nintendo's high-powered 3DS remake.
Virtua Tennis 4 Preview
February 11, 2011: Following Virtua Tennis 2009, Sega neatly avoids a double fault by handing the racquet back to AM3. We catch up with producer Mei Kumagai.
3DS hands-on: Steel Diver gives us a sinking feeling – and we like it
February 10, 2011: Down where it's wetter *is* where it's better, apparently. Our thoughts on Nintendo's startlingly gripping aquatic adventure.
Dragon Age II – Xbox 360 hands-on
February 8, 2011: The sequel to BioWare's best-selling RPG ever goes under our microscope. Dragon punch, or a bit of a drag?
Portal 2 hands-on – a robot hug is worth a thousand words
February 4, 2011: We get to grips with the sequel to Valve's quirky first-person puzzler. PS3 version tested.
Hothead Games talks Swarm, sadism and what people want from downloadable software
January 28, 2011: We speak to Joel DeYoung, director of technology at Hothead Games, about the Deathspank studio's upcoming action-platformer.
3DS hands-on: is Super Street Fighter IV the best handheld fighter to date?
January 22, 2011: Still super in 3D? Find out in our hands-on from Nintendo's European showcase.
Killzone 3 campaign preview – big, loud, predictable
December 16, 2010: Size matters... but interesting gunplay matters more. VGD goes hands-on with a Killzone 3 campaign build.
Fight Night Champion – forget the M-rating, has the fighting engine evolved?
November 24, 2010: Edwin gets slapped around by EA's bloodied boxer.
Bulletstorm – the next Unreal, or a storm in a teacup?
November 17, 2010: Hands-on with the single-player portion of People Can Fly's gloriously hammy shooter.
Is Dead Space 2 online a Left 4 Dead beater?
November 8, 2010: We go hands-on with Visceral's sci-fi survival shooter. Should Valve be shaking in its boots?
Killzone 3 multiplayer hands-on – great stuff, but get rid of the mechs
November 3, 2010: It's like the Helghast never left. Edwin reports on his time with the Killzone 3 beta.
Assassin’s Creed: Brotherhood single player preview
October 19, 2010: Sexy times, kicks to the balls, workforce management - all things we've encountered in the first three hours of Ubisoft's latest (greatest?) time-travelling epic. Xbox 360 version tested.
Brotherhood: at last, an Assassin’s Creed game for assassins
October 8, 2010: How many assassins does it take to change a formula? We find out in the PS3 multiplayer beta.
Dead Rising 2 hands-on: One hell of a mess
August 25, 2010: Going to Vegas? Watch out for the splatter. Capcom's slavering, rotten hulk of B-movie entertainment staggers onto the final stretch. Xbox 360 version tested.
Why hard doesn’t equal fun – Kirby’s Epic Yarn
August 19, 2010: Nintendo's bloated omnivorous adventurer is back, and he's even easier on the eyes (and thumbs).
Halo: Reach – the only shooter you’ll need till the next generation
August 6, 2010: Bungie's last Halo project is one of the most content-rich games ever created. Hands-on thoughts with Firefight plus a quick look at the single player campaign.
The next-best thing about 3DS? Turning the 3D off
July 28, 2010: Edwin goes hands-on with Nintendo's handsome new console, finding much to praise and a little (just a little) to criticise.
Live Report: James Bond: Bloodstone – First Impressions
July 16, 2010: We get a first look at the all-new Bond experience from Bizarre Creations and Activision, featuring the vocal talents and cheekbones of star singer Joss Stone.
Interview: Tom Clancy’s Ghost Recon: Future Soldier
July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater.
Driver: San Francisco Preview – trafficking with a teleporter
July 9, 2010: John Tanner might have been in the wars, but he's still up for a race. Hands-on with a PS3 build of Ubisoft's unhinged car-chaser.
Blacklight: Tango Down Preview
May 31, 2010: We tango down with Zombie Studios’ Jared Gerritzen for intel on their low-cost, high production FPS.
Lost Planet 2: the future of squad shooting?
April 16, 2010: We lose ourselves once again in the fastness of E.D.N. III - only this time, we've brought friends. Hands-on impressions of Capcom's squad shooter epic.
Red Dead Redemption Multiplayer Hands-On
April 8, 2010: It don't matter how fast you draw if you can't shoot straight... unless there's an auto-aim. VGD takes Rockstar's sumptuous Wild Westerner online. Xbox 360 version tested.
Modnation Racers Hands-On Preview
April 7, 2010: Can the joys of chrome and vinyl negate the pain of rockets up the tailpipe? VGD goes hands-on with an offline build of United Front's PS3 kart racer.
Enslaved: Odyssey to the West Preview
April 1, 2010: We flip out with Ninja Theory's Chief Creative Ninja Tameem Antoniades and discuss how beautiful the apocalypse will be.
Hunted: The Demon’s Forge Preview
March 15, 2010: Our first look at InXile and Bethesda's co-op-focussed attempt to rejuvenate the traditional dungeon crawler.
Splinter Cell: Conviction Hands-On Preview
March 12, 2010: Third Echelon's old posterboy goes in search of retribution. Our hands-on with Ubisoft's fifth Splinter Cell.
Alan Wake Preview
March 6, 2010: We delve deep into the psyche of Remedy's Oskari Häkkinen in the hope of uncovering some thrilling new details regarding a certain troubled author.
Metroid: Other M Hands-On Preview
March 5, 2010: Samus gets all maternal in the most unconventional Metroid to date.
Red Steel 2 Hands-On Preview
March 4, 2010: Steel yourself for our hard-hitting hands-on with Ubisoft's second Wii swordfighting game.
Blur Preview
March 4, 2010: We visit Liverpool, European capital of culture 2008, to take Bizarre Creations' social (and anti-social) racer for a spin.
Super Mario Galaxy 2 Hands-On
March 3, 2010: “More than just a sequel”, or more of the same? VideoGamesDaily goes hands-on with Mario’s latest adventure.
Red Steel 2 Interview
February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda.
Monster Hunter Tri Interview
February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan.
Out-shooting GTA IV?: Red Dead Redemption Hands-On
January 28, 2010: Rockstar finally lets us clamber into the saddle, but is an embarrassing tumble in store? VideoGamesDaily goes hands-on with three missions from the new frontier of sandbox gaming.
Final Fantasy Crystal Chronicles: The Crystal Bearers Preview
January 2, 2010: We caught up with two of Square Enix’s Final Fantasy veterans to discuss Chocobos, potions and Zombie FPS games.
Red Dead Redemption First-Hand Preview
December 15, 2009: We belly up to the saloon with Rockstar to hear the legend of John Marston.
Heavy Rain Hands-on Preview
December 14, 2009: The cautionary tale(s) of Scott Shelby. VideoGamesDaily dissects a pre-release copy of Quantic Dream's dark, daring PS3 adventure.
Dark Void Preview
December 8, 2009: We fly into the void with an Xbox 360 build of Capcom's jet-powered action-adventure.
Mass Effect 2 Interview
December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development.
Just Cause 2 Preview
November 13, 2009: A well-deserved second outing for the vertigo-inducing tropical terror? We check out an early Xbox 360 build.
James Cameron’s Avatar: The Game Preview
November 7, 2009: Will James Cameron's space epic make us feel right at home on Pandora or alienate us like an out-of-body experience? We catch up with Ubisoft's Kevin Shortt to find out.
Quickfire Q&A: Alien vs. Predator
November 4, 2009: Predator. Survivor. Prey. Potential? Rebellion's revamp of the classic sci-fi horror franchise is appropriately conflicted.
Quickfire Q&A: Battlefield: Bad Company 2
October 31, 2009: Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence!
Quickfire Q&A: Modern Warfare 2
October 15, 2009: FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling?
So, how super is Super Street Fighter IV?
October 7, 2009: Last year Capcom made beating up your friends cooler than Tyler Durden. Will the upcoming remix woo crowds again?
Assassin’s Creed 2 Preview
October 7, 2009: Ubisoft's much-touted Assassin's Creed was one of this generation's greatest disappointments. Is the sequel a killer app or a stab in the dark?
Preview: MAG beta
October 7, 2009: Zipper Interactive play the numbers game. You and 255 of your friends are invited.



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