Top 5

Items in out top five spotlight

Top 5
Is Binary Domain just a regular sci-fi third person shooter?
June 15, 2011: Our impressions from the E3 build.
The FIFA 12 revolution?
June 13, 2011: Our man in Zurich: If you didn’t already know, money makes the football world go round...
Peter Molyneux finally reveals the real Milo and Kate – Dimitri?
June 7, 2011: Kinect was an E3 Microsoft highlight for the third year running – this time, thanks to software we might actually care about, including a new title from Lionhead.
Ninja Gaiden 3 is set in London
June 1, 2011: ...and probably other places too. But definitely London.
What can console makers learn from Apple?
June 1, 2011: Becoming a force in the gaming industry seemed to fall on Apple by accident...
Modern Warfare 3: Suppressing Fire
June 1, 2011: Shellshock from the Modern Warfare announcement has left me wanting to roll with DICE.
FEATURE: Who are the best companions in FPS games?
May 18, 2011: What makes a great buddy on your first person shooting adventures? We take a scientific approach to find out.
Wii 2: HD doesn’t mean high-end
May 18, 2011: We need to eliminate the notion that HD graphics and Xbox 360-level processing power automatically equal an expensive premium device.
Dead or Alive Dimensions review – is this Nintendo 3DS’ new fighting champ?
May 9, 2011: The first entry in the DoA series since Itagaki's departure, how does Team Ninja's greatest hits package stack up?
Wii 2, realistically speaking: 7 things to be pessimistic about Project Café
May 3, 2011: Would it be unjust to think that compromise is lurking just around the corner?
Wii 2: Five ways Nintendo can win back hardcore gamers
April 29, 2011: Will the Wii’s successor satisfy old-school Nintendo fans? One fan, VGD's Dylann Bobei, has some ideas about how it could.
Review: Is Portal 2 the best sequel of 2011?
April 19, 2011: Adam awakens from hypersleep to discover what makes Portal 2 special... and manages to write something about it.
What’s so great about working for Video Games Daily? Find out here – we’re hiring!
March 22, 2011: Former staff reveal how Kikizo didn't destroy their lives!
Do we still care about motorbike games? MotoGP 10/11 reviewed
March 21, 2011: Now in its third year, we discover why Moto GP is strongerthan ever.
Call of Juarez: The Cartel – can the Wild Western outlive the Wild West?
March 5, 2011: Ubisoft retrieves its cowboy hat from the attic. Preview with thoughts from Senior Producer Samuel Jacques.
Splash Damage’s Brink – the shooter of tomorrow?
February 28, 2011: Is the Enemy Territory developer on the brink of greatness? VGD investigates.
Hunted: The Demon’s Forge – dungeon crawling for the Uncharted generation
February 28, 2011: The cleavage ain't the only thing that's deep. Hands on with InXile Entertainment's mix of Gears and Diablo.
Kid Icarus: Uprising – so spectacular it’s agonising
February 14, 2011: A sight for sore eyes in more ways than one. Hands-on with Nintendo's high-powered 3DS remake.
Virtua Tennis 4 Preview
February 11, 2011: Following Virtua Tennis 2009, Sega neatly avoids a double fault by handing the racquet back to AM3. We catch up with producer Mei Kumagai.
BioWare on Dragon Age II – “we’ve hit a bit of a sweet spot”
February 9, 2011: BioWare's Fernando Melo talks us through the action-strategy balancing act, rogue identity crises, sarcastic death yells, self-conscious narrators and (of course) saving the world.
Dragon Age II – Xbox 360 hands-on
February 8, 2011: The sequel to BioWare's best-selling RPG ever goes under our microscope. Dragon punch, or a bit of a drag?
Valve talks Portal 2 – “more complexity, but not necessarily difficulty”
February 8, 2011: Valve's Chet Faliszek talks us through PS3/Xbox 360 differences, the mechanics of co-op, building on Portal's award-winning narrative and "poking fun" at Half-Life.
Opinion: do rollicking good looks really matter any more?
February 7, 2011: Is the game up for champions of technological overload? As anticipation for Next Generation Portable hits fever-pitch, VGD questions the wisdom of pushing the graphical envelope.
Portal 2 hands-on – a robot hug is worth a thousand words
February 4, 2011: We get to grips with the sequel to Valve's quirky first-person puzzler. PS3 version tested.
Dead Space 2 review – real terror? Not really
January 25, 2011: We return to the void in EA's meaty, suspenseful sequel. Xbox 360 and PlayStation 3 versions tested.
VIDEO: UK media speaks out on Nintendo 3DS
January 23, 2011: Hacks including one of our own say if it's good or not.
3DS hands-on: is Super Street Fighter IV the best handheld fighter to date?
January 22, 2011: Still super in 3D? Find out in our hands-on from Nintendo's European showcase.
LittleBigPlanet 2 review – Play, Create, Share, Iterate?
January 5, 2011: Sony's Next Next Big Thing hits our hard drives. Has Sackboy still got what it takes?
Why PETA’s “beef” with Super Meat Boy deserves encouragement, not disdain
December 31, 2010: The infamous animal rights group throws down with Team Meat's Xbox Live hit. Gamers are up in arms, but is intolerance the best policy?
The hottest game mechanics of 2010
December 23, 2010: Our pick of this year's virtual nuts and bolts.
Battlefield Bad Company 2: Vietnam review
December 21, 2010: Charlie don't nerf. Our verdict on the throwback expansion pack. Xbox 360 version tested.
The life and times of EVE Online
December 20, 2010: Cataclysm might hog the headlines this Christmas, but don't count out CCP's dark, dangerous star-gazer. VGD talks past, present and future with the Principal Game Designer for EVE Online.
Killzone 3 campaign preview – big, loud, predictable
December 16, 2010: Size matters... but interesting gunplay matters more. VGD goes hands-on with a Killzone 3 campaign build.
Donkey Kong Country Returns review
December 15, 2010: We hope you're ripe for a challenge as Kong's return to the old country has a difficulty curve steeper than one of his treasured bananas.
Killzone 3 – a beginner’s multiplayer survival guide
December 9, 2010: A crash course in Helghast warfare. Beware: hammy voice-acting ahead.
Could this be the indie lover’s Bioshock? Raw Games talks The Spire
December 8, 2010: An inspiring chat with the lead designer.
Freeloadable: the best serial killer game the Daily Mail missed
December 6, 2010: Come home with me.
Why SHIFT 2: Unleashed owes as much to Resident Evil as Gran Turismo
December 1, 2010: Slightly Mad's Andy Tudor talks us through enhancements, timeframes, keeping on top of the pecking order and why you haven't truly played SHIFT 2 till you've turned off the lights.
Perfection at any price? Kazunori Yamauchi on learning to let go
November 30, 2010: The creator of Gran Turismo 5 talks early years, sleep deprivation and networked futures.
Assassin’s Creed: Brotherhood multiplayer review
November 26, 2010: Round two with Ubisoft's epic stab-em-up. Can multiplayer put a bit more spring in Brotherhood's step? Xbox 360 version tested.
Fight Night Champion – forget the M-rating, has the fighting engine evolved?
November 24, 2010: Edwin gets slapped around by EA's bloodied boxer.
Gran Turismo 5 review – better late than never?
November 24, 2010: Sony's long-in-the-tooth roadster finally reaches the tarmac. VGD investigates.
Call of Duty: Black Ops review – a tale of two shooters
November 22, 2010: Back in black? Our verdict on Treyarch and Activision's Cold War sales apocalypse. Xbox 360 version tested.
Sonic Colours review
November 18, 2010: Sonic drops his recent shade of embarrassed red for the altogether nobler blue sheen of days gone by in the excellent Sonic Colours.
Bulletstorm – the next Unreal, or a storm in a teacup?
November 17, 2010: Hands-on with the single-player portion of People Can Fly's gloriously hammy shooter.
Assassin’s Creed: Brotherhood campaign review
November 16, 2010: He ain't heavy, he's my brother - and he's got a crossbow aimed at your neck. VGD tucks into an Xbox 360 version of Ubisoft's third historical epic.
Need for Speed: Hot Pursuit – too hot to handle?
November 12, 2010: The need has never been more pressing. VGD slips behind the wheel of EA Criterion's bruising arcade racer.
GoldenEye 007 review
November 12, 2010: Activision's successor to the original console FPS sensation leaves us shaken and stirred.
LA Noire in-engine trailer hits – watch now
November 11, 2010: "It's the case that makes you. It's the case that breaks you."
Win Call of Duty: Black Ops, courtesy of Argos
November 9, 2010: Copies of the game for Xbox 360, PS3 and Wii up for grabs.
Is Call of Duty’s single player irrelevant?
November 9, 2010: CoD games "aren't about" the campaign - so why are campaigns included? VGD plays devil's advocate with Treyarch's Black Ops.
Is Dead Space 2 online a Left 4 Dead beater?
November 8, 2010: We go hands-on with Visceral's sci-fi survival shooter. Should Valve be shaking in its boots?
The Sims: Medieval interview – war, religion and creative control
November 4, 2010: Our chat with Senior Marketing Director Aaron Cohen.
Dead Space 2 interview – putting the terror into multiplayer
November 4, 2010: We query the sequel's Art Director on Twitchers, Necro-talk, environment destruction and the fate of the USG Ishimura.
Killzone 3 multiplayer hands-on – great stuff, but get rid of the mechs
November 3, 2010: It's like the Helghast never left. Edwin reports on his time with the Killzone 3 beta.
Behind the music of Medal of Honor – free sample tracks inside
October 27, 2010: Listen to choice titbits from the blistering new shooter's score while composer Ramin Djawadi talks us through the creative process.
Fable III review – not quite ready to rule
October 26, 2010: A whirlwind tale of realpolitik, really big hammers and really offensive gnomes. VGD gives the verdict on Lionhead's second Xbox 360 release.
Fallout: New Vegas review
October 22, 2010: VGD takes a gamble on Obsidian's Fallout follow-up. Is New Vegas all it's cracked up to be?
EA Sports MMA review – the manliest hugs on the planet
October 20, 2010: Kick! Punch! It's all in the grind. VGD lays a score on EA Tiburon's strapping grappler. PS3 and Xbox 360 versions tested.
Medal of Honor review, part 1: the campaign
October 12, 2010: No medals for guessing who they're riffing on here... Edwin dissects EA and Danger Close's would-be CoD-killer. PS3 version tested.
Sonic 4 review – is this the best game franchise reboot in years?
October 11, 2010: Adam explains why the first 'classic series' Sonic release in sixteen years may have just reawakened his gaming identity. (PS3 version tested)
Brotherhood: at last, an Assassin’s Creed game for assassins
October 8, 2010: How many assassins does it take to change a formula? We find out in the PS3 multiplayer beta.
Interview: Sonic Team’s Takashi Iizuka
October 6, 2010: Like some kind of HTML-based level from Sonic the Hedgehog CD, we jump between the hedgehog's past, present and future with his capable custodian, Takashi Iizuka.
Civilization V review: nation-building without the stress
October 4, 2010: What are you doing for the next 7000 years?
Is Enslaved a slave to “movie game” convention?
September 28, 2010: Ninja Theory's game has artistry and imagination in spades, but how much is mere window dressing?
Dead Rising 2 review
September 25, 2010: Capcom returns to the hinterland between East and West, pitchfork-shotgun in hand. Xbox 360 and PS3 versions tested.
Five reasons HAWX 2 is totally, infinitely better than Halo: Reach
September 14, 2010: You're not a sucker, are you?
RUSE Review: Good stuff, or a good bluff?
September 10, 2010: Ubisoft's treacherous RTS launches a surprise assault on Edwin's flank. Xbox 360 version tested.
Darkstalkers may be too hardcore for 3D
August 20, 2010: Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn't make the cut, and the terrible 'memory hunger' of the Darkstalkers cast.
Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be?
August 17, 2010: EA's premiere shooter developer has something cooking. What could it be?
Street Fighter X Tekken: Who asked for it?
August 10, 2010: Capcom just can't seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this?
Halo: Reach – the only shooter you’ll need till the next generation
August 6, 2010: Bungie's last Halo project is one of the most content-rich games ever created. Hands-on thoughts with Firefight plus a quick look at the single player campaign.
3D Gaming: Developers give the verdict
August 5, 2010: Video Games Daily discusses the pros and cons of 3D gaming with the developers of 3D racers and first person shooters.
Kinect: The “secret” formula for awesome controller-free games
July 30, 2010: Kinect gaming needn't be the stuff of nightmares. After some serious 'hands off' time with Microsoft's costly peripheral, VGD jots down a few development tips.
Bungie: we will never charge for full online experience
July 30, 2010: Halo Reach Campaign Director: 'I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.'
The next-best thing about 3DS? Turning the 3D off
July 28, 2010: Edwin goes hands-on with Nintendo's handsome new console, finding much to praise and a little (just a little) to criticise.
Interview of a lifetime: Microsoft talks mouse and keyboard
July 23, 2010: In which Eva Robins attempts to sell you the SideWinder peripheral range, and we attempt to stop her.
Opinion: what can Dragon Quest teach Final Fantasy?
July 22, 2010: A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself.
Interview: Tom Clancy’s Ghost Recon: Future Soldier
July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater.
Driver: San Francisco Preview – trafficking with a teleporter
July 9, 2010: John Tanner might have been in the wars, but he's still up for a race. Hands-on with a PS3 build of Ubisoft's unhinged car-chaser.
Crackdown 2 Review: down in the dumps
July 5, 2010: Ruffian Games attempts to deliver on the original Crackdown's potential, but never quite leaves the launch pad.
Why PSP can still compete with 3DS
June 24, 2010: Nintendo's new baby is making quite the splash, but don't count out Sony's grizzled veteran just yet.
PlayStation Move: ‘platform’ or peripheral?
June 22, 2010: Opinion: Move is being marketed as a whole new start for the PlayStation experience, but how much of that is wishful thinking?
Metal Gear Solid: Peace Walker Review
June 11, 2010: One sneak too many for Snake or should we give Peace a chance?
Call of Duty: Black Ops – The Ultimate Interview
June 2, 2010: Mega-chat with Treyarch's Studio Head Mark Lamia and Community Manager Josh Olin on the seventh Call of Duty.



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