The History of First-Person Shooters: Part 4

2001-2005. The war between console and PC reaches its height, Valve excels itself, World War 2 becomes the setting of choice and Bungie gives birth to a big, helmeted baby.

By Kristan Reed, October 13, 2009


Try getting Adam talking about Half-Life 2. Then try getting him to stop.

Try getting Adam talking about Half-Life 2. Then try getting him to stop.

Half-Life 2′s release was also interesting as the first major instance of digital distribution. Bellevue-based Valve had struck out on its own after a long – and eventually fractious – association with publisher Sierra, and took the unprecedented step of piping its games direct to consumers via the fledgling Steam delivery system.


Although Valve had road-tested the system with the launch of Counter-Strike: Source, among others, the huge pent-up demand for Half-Life 2 ensured that its arrival was hardly free of technical hitches. This aside, the game’s appearance constituted a bold step towards the future of content delivery – and one which would put Valve in full control of its own destiny, while opening new avenues to publication for like-minded smaller game creators.


Escape from Butcher Bay was shockingly good.

Escape from Butcher Bay was shockingly good.

But as exciting as the PC scene was at this point, their peers in the living room were also being exceptionally well-served as console development matured. Released in the summer of 2004, Starbreeze’s incredible, genre-straddling The Chronicles of Riddick: Escape From Butcher Bay delivered fantastic entertainment whilst actually rivalling most high-end contemporary PC releases. Sadly, the dismal failure of the Vin Diesel movie ensured the game was roundly ignored at the time.


Halo 2 was fundamental to the success of Xbox Live.

Halo 2 was fundamental to the success of Xbox Live.

Not so with Bungie’s Halo 2, which provided Microsoft and the Xbox with its biggest hit to date, and set the standard for online console multiplayer. PS2 owners meanwhile finally got to sample the much-hyped Killzone, also released in November 2004. Although it could never live up to ludicrous expectations, it proved the PS2 could deliver a glorious-looking shooter if Sony put its weight behind the genre.


Nintendo, for its part, had a top-rated first party exclusive in the form of Metroid Prime 2: Echoes. Sadly, despite enthusiastic coverage, sales were poor, as the GameCube’s downward spiral became increasingly obvious.


One Response to “The History of First-Person Shooters: Part 4”

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