Interview: Assassin’s Creed Brotherhood

Associate Producer Jean-Francois Boivin on drop-in co-op, being true to the universe, high-velocity fighting and the question of yearly sequels.

By Edwin Evans-Thirlwell, July 8, 2010

Once again, you have to be smart about it – it’s a very complex universe. It’s very easy to find logic holes, and once you do you become cheap. And we’re not cheap, we want to stay true to the complexity of the universe, and I think that’s what makes Assassin’s Creed a very fine game and a very unique game, the overarching storyline of it. So the co-op on a pure mechanical angle is super-interesting, and what you say about other people having an influence on the city and whatnot, whether it be positive or negative, as a player is super-interesting. But it doesn’t make sense. And if it doesn’t make sense we can’t do it, we won’t do it.

Later in the game Ezio will end up boss of a whole bunch of assassins. They look different, but share many skills.

Later in the game Ezio will end up boss of a whole bunch of assassins. They look different, but share many skills.

That sounds reasonable. One last question – you mentioned the new fighting system being something you particularly enjoy about Brotherhood. I think it’s fair to say that fighting has never been a strength of the series. What have you changed?

Velocity, velocity and depth. This goes back to the relationship we have with our fanbase. The one thing that came out a lot in the feedback that we got, was that traditionally our game has been defensive-centric, so you had an advantage of just waiting for an attack and then counter-killing, and then once you did the counter-kill it was an automatic kill.

This time, for that specific example, if you do a counter-kill, you will most likely have somebody behind you swamping you so you won’t do a 100% kill – you’ll do a counter but it might not end up as being a counter-kill. We have a lot more aggressive AI – they’ll hit you in the back, they’ll sucker-punch you. And we have different combo systems. So we want to reward those who are aggressive, we want to reward those who are very nimble in their fighting. So reward those who can master the combos, aggressive and defensive styles.

Jean-Francois, thanks for your time.

Assassin’s Creed Brotherhood is due out for PC, Xbox 360 and PlayStation 3 on 16th November.

2 Responses to “Interview: Assassin’s Creed Brotherhood”

  1. Bob says:

    I really enjoyed AC1 and AC2 can’t wait for ACBrotherhood to come out in stores. I’ve heard that multiplayer (Xbox live,Playstation online)will be now on the game can’t wait for it. Also you can have other assasains to help you out in missions which I think personally is a bit usless because I really want to do the missions myself but some of you might find it hand.
    If you buy it enjoy.


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