New IP can take “years of iteration” to get right – Singularity producer

Don’t count your chickens before they’ve been blown to bits with plasma grenades.

By Kikizo Staff, December 8, 2009


Activision’s Kekoa Lee-Creel has a few cautionary words for developers of new game properties. Basically, you shouldn’t expect your spark of originality to explode into a system-selling trilogy overnight: these things take time. Not to mention cold hard cash.

“Initial investment’s the big difficulty, initial investment to start an IP,” Lee-Creel told FPS Gamer during a preview showing of Raven Software’s Singularity, a gloomy, temporally disordered shooter for Xbox 360, PS3 and PC. “Obviously they can take years of iteration to get it right, to really feel out the things that make it unique and special. So that’s a pretty substantial undertaking, it’s a risk, and it’s just money kind of ‘going’!”

“But I think the pay-off is definitely there,” he continued, presumably to the intense relief of Activision shareholders (not that they’ve got much to worry about these days). “There are plenty of franchises that have been built off a mildly successful first title, that have ramped into something hugely successful, and I think it’s a worthwhile undertaking.”

Lee-Kreel thinks Singularity has a decent shot. “I worked with Raven on Quake 4 as well, and they’re a fantastic team, so I’ve got a good new IP, I’ve got great marketing behind me, and I’ve got a great development team, so I’m pretty psyched. It’s a big deal.”

Having seen the game in action, we’re inclined to agree. Stay pumped for the full interview this week. Singularity’s out in Q1 2010.

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