The secret to Mass Effect 2′s textures? Beer

Game producer to get lead cinematic animator wasted if technical issues are overcome.

By Kikizo Staff, December 3, 2009


How do you motivate a development team to surpass a game that is the sixth highest rated Xbox 360 exclusive on Metacritic? The answer, apparently, is to promise them booze.

Speaking to VideoGamesDaily at a recent preview event, Mass Effect 2 producer Adrien Cho has revealed that a little “liquid incentive” was required to correct issues with the first game’s textures.

“Early on when we started Mass 2, one of the things we felt we could improve upon was the blurred textures,” he said. “That’s part of the nature of the technology we’re using, but I was like “we’re going to solve that problem.” So I bet my friend – the lead cinematic animator – a case of beer that we will fix that problem.”

“I’ve got a lot riding on that! Aside from the pride, I’ve got some beer to make sure that the game looks a high def and as polished as possible.”

If trailers are anything to go by, Cho’s approach has been successful. Remember: it’s all about the ends, not the means. The game’s out in January next year on PC and Xbox 360. Our interview will be live tomorrow.

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5 Responses to “The secret to Mass Effect 2′s textures? Beer”

  1. Adam Doree says:


  2. Sanzee says:

    Haha sweet. Bioware rules!

  3. Retro says:

    lol that is one heck of a way to motivate people

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  5. Matt Eades says:

    From my time at the big BW I can totally see this happening. Towards the end of crunch on DA2 it wasn’t too uncommon to hear someone yelling down the hallway “FREE BEER!”.

    Good times.


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