Uncharted 2: Among Thieves Review

Off the charts, off the scale. Naughty Dog’s latest PS3 action-adventure is one to treasure.

By Edwin Evans-Thirlwell, October 22, 2009


The last boss is a bit rubbish. There, that’s my single most damning criticism of Uncharted 2: Among Thieves. It’s not the only bone I have to pick, but I’ll hand in my reviewer’s badge before any of the other niggles keep this sun-and-snow-beaten, vertigo-inducing panorama of an action-adventure from a perfect score.

As joyous a romp as it was, the original Uncharted had a depressing “me-too” quality which forbade excessive rooting around in the adjectives bin. Whatever its audio-visual glories and beguiling references to throwback action flicks, it was a cover-based third-person shooter at a time when cover-based third-person shooters were all the rage – a critical darling, yes, but an assault on well-trodden territory.

Nobody can do spectacle like Naughty Dog.

Nobody can do spectacle like Naughty Dog.

The sequel has been brewed up from the same base ingredients, but it’s much more of an independent entity. It also has one of the best kick-offs ever penned. Hardened but boyish adventurer Nathan Drake regains consciousness in a battered train carriage dangling over a freezing abyss. There’s no preliminary exposition, and little explanatory musing from Drake as you fumble your way out of, around and up the flank of what may, in mere moments, become your tomb. The escapade reacquaints you with both the game’s context-sensitive climbing and Naughty Dog’s love of tight but well signposted scripting, as pipes and rails sag out from the car under your weight.

Have at ye, Henchman #68!

Melee combat is a lot smoother. Have at ye, Henchman #68!

On gaining the relative safety of the cliff, you bounce into a couple of firefights with mysterious paramilitaries, discover a jewelled dagger and are promptly tumbled into the first of the (fully playable) flashbacks which make up two-thirds of the story’s runtime. Drake, it transpires, is on the lookout for a giant sapphire called the Cintamani Stone, hidden for centuries in the ancient, mythical city of Shambala.

7 Responses to “Uncharted 2: Among Thieves Review”

  1. JP says:

    Good review, but for me it’s never a 10. A 10 indicates perfection, and Uncharted 2, although a great game is never a 10.

    Personally, i’d give it an 8.

    • theegyptianone says:

      that is stupid from u because 10 in gaming doesnt mean perfect but it means that gaming doesent get any much beter with todays technology and in terms of the whol experiance but nothing is perfect so ur saying we shouldent score anything in the world 10? that is realy retarded

  2. join says:

    what a great game , what a great review , uncharted 2 is not a normal game it is a super game has made ever i dont love any game sush as uncharted 2 it is amazing every thing in the game is superior .
    shortly it is the game of the year 2009 .

  3. JP says:

    sorry for my stupid comment, uncharted 2 deserves an 11 and i’m an idiot for giving it an 8, i meant to give ODST the 8

    • theegyptianone says:

      lol i dint read ur last comment their but yea odst gets nothing from me because its more of the same as any halo game why would i play more of the same when i can go get my xbox 1 from my garage and play halo2?

  4. [...] 3D have compromised the past two decades’ worth of game-related writing. I gave Uncharted 2 a 10/10 in 2009. In hindsight, I should have rated it a 5 for making false pretenses to the title of a 3D [...]


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